Highways & Co. Wishlist
Highways & Co.

A traffic game about the drawing, not the city. Lay the roads, sign the junctions, and find out at the peak whether it holds.

Status In development
Platform PC
Release To be announced
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Sheet 01 — the trailer

Fifty-six seconds of traffic.

Running time 0:56 Captured in engine Sound on
Sheet 02 — what you are doing

A junction is a drawing, and it either works or it doesn't.

You are the highways department for one site at a time. Nobody hands you a happiness score: a level is a peak hour, and the peak either clears or it doesn't.

Every car is going somewhere

Each one has an origin, a destination and its own opinion about the route. So a queue is never decoration — it is the network telling you what you drew.

Work is happening here

Streets, avenues and highways; bridges, cuttings, car parks and level crossings. Every metre is priced, and the budget is the only thing stopping you.

The interface is the plan set

Flows, loads, turn counts, and a verdict at the end of the peak. Nothing hides behind a mood bar — read the drawing and you can see exactly which movement gave out.

Sheet 03 — from a running build

The site, at the hour it hurts.

A cloverleaf interchange seen from directly above, its four loop ramps standing full of queued cars.
A cloverleaf, ten minutes into the peak
Close view of two loop ramps and the mainline beneath them, every lane queueing.
The loops fill before the mainline does
The build palette open over the map: road types with a price per metre, and the height ladder.
Ten roads, seven heights, a price per metre
It is not finished yet

Wishlist it, or come and argue about junctions.

Wishlisting is the one thing that genuinely helps: it tells Steam the game is worth showing people, and it tells you the day it is out. The Discord is where the builds get pulled apart.