Every car is going somewhere
Each one has an origin, a destination and its own opinion about the route. So a queue is never decoration — it is the network telling you what you drew.
You are the highways department for one site at a time. Nobody hands you a happiness score: a level is a peak hour, and the peak either clears or it doesn't.
Each one has an origin, a destination and its own opinion about the route. So a queue is never decoration — it is the network telling you what you drew.
Streets, avenues and highways; bridges, cuttings, car parks and level crossings. Every metre is priced, and the budget is the only thing stopping you.
Flows, loads, turn counts, and a verdict at the end of the peak. Nothing hides behind a mood bar — read the drawing and you can see exactly which movement gave out.
Wishlisting is the one thing that genuinely helps: it tells Steam the game is worth showing people, and it tells you the day it is out. The Discord is where the builds get pulled apart.